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Star Raiders

Star Raiders Star Raiders: The Adventures of Saber Raine

Saber Raine ist ein galaktischer Abenteurer, der schon einige riskante Manöver durchgeführt hat. Doch einen Auftrag dieser Kragenweite hat selbst er noch nicht gehabt. Gemeinsam mit drei Elitesoldaten macht er sich auf den Weg, um das entführte. Star Raiders - Die Abenteuer des Saber Raine ein Film von Mark Steven Grove mit Casper Van Dien, Cynthia Rothrock. Inhaltsangabe: Der. Jetzt online bestellen! Heimlieferung oder in Filiale: Star Raiders - Die Abenteuer des Saber Raine von Mark Steven Grove, Casper van Dien, Cynthia Rothrock. Filme online kaufen: Star Raiders - Die Abenteuer des Saber Raine DVD bei style-fashion.co günstig bestellen. Bei uns finden Sie auch viele weitere Filme auf DVD! Star Raiders steht für: Star Raiders (), Computerspiel für Atari 8-Bit-​Heimcomputer; Star Raiders (), Computerspiel für Xbox , PlayStation 3 und.

Star Raiders

Filme online kaufen: Star Raiders - Die Abenteuer des Saber Raine DVD bei style-fashion.co günstig bestellen. Bei uns finden Sie auch viele weitere Filme auf DVD! Saber Raine ist ein galaktischer Abenteurer, der schon einige riskante Manöver durchgeführt hat. Doch einen Auftrag dieser Kragenweite hat selbst er noch nicht gehabt. Gemeinsam mit drei Elitesoldaten macht er sich auf den Weg, um das entführte. Der intergalaktische Abenteurer Saber Raine wird zu einer Rettungsmission am Rande der Galaxie gerufen: Die Prinzessin und der Prinz der Aresianer wurden. style-fashion.co - Kaufen Sie Star Raiders - Die Abenteuer des Saber Raine günstig ein. Qualifizierte Bestellungen werden kostenlos geliefert. Sie finden. Der intergalaktische Abenteurer Saber Raine wird zu einer Rettungsmission am Rande der Galaxie gerufen: Die Prinzessin und der Prinz der Aresianer wurden. C-Movie Legende Casper Van Dien muss im Science-Fiction-Abenteuer Star Raiders - Die Abenteuer des Aber Raine die Galaxis retten. Star Raiders - Die Abent. des Saber Raine (, DVD). 0 Bewertungen. Spielfilm. Star Raiders: The Adventures Of Saber Raine. ca. 8 – 10 Tage Aktuell > 5. Star Raiders - Die Abent. Des Saber Raine - BR auf Blu-ray mit Casper Van Dien, Cynthia Rothrock, James Lew online bestellen bei Ex Libris.

All this lends Star Raiders a degree of complexity and a sense of player immersion that was rare in action games of the era. In contrast to many games of the era, the player can actually win the game by destroying all enemy ships in the galaxy.

However, there is no running score display; only upon winning, dying or quitting the game will the player receive a "rating", which is a quasi-military rank accompanied by a numerical class with particularly bad play earning a rank of "Garbage Scow Captain" or "Galactic Cook".

The rating depends on a formula involving the game play level, energy and time used, star bases destroyed both by player or the enemy , the number of enemies destroyed, and whether the player succeeded in destroying all enemies, was destroyed, or aborted quit or ran out of energy the mission.

Some possible ratings reach from Rookie to Star Commander. Wanting to make an action-oriented Star Trek -type game , Doug Neubauer designed Star Raiders in about eight to ten months while working for Atari.

He left the company while the game was still a prototype to return home to Oregon and join Hewlett-Packard , and reported that it took him six months to reach the highest player-level during development.

The main simulation continues running even when the user is interacting with other displays. For instance, one might be attacked while examining the Galactic Map.

This was unusual for the time, if not unique. The Atari's use of an indirect palette means that color changes associated with the presence or absence of energy shields, emergency alarms, and the screen flash representing destruction of the ship can be accomplished by simply changing the palette values in memory registers.

Enemy ships, shots, and most other moving objects use Atari's variant of hardware sprites , known as player-missile graphics , [10] which have their own color registers independent of the current screen graphics mode.

The radar display in the lower right of screen is drawn using the background graphics, and updated less frequently than the sprites. The debris particles emitted when an enemy ship is destroyed are calculated as 3D points.

Since the processor in the Atari 8-bit family does not have a native multiply or divide command, the game slows down considerably when several of these particles are active.

The Atari 8-bit family allows different graphics modes and color palettes to be used in different horizontal bands on the screen, by using a simple display list and a type of horizontal blank interrupt.

While other games make more extensive use of these techniques, Star Raiders uses them in a relatively simple fashion to combine text displays and graphics; the cockpit display uses a custom character set to display futuristic-looking characters and symbols reminiscent of MICR.

Star Raiders' sounds of engines, shots, explosions, alarms, etc. The entire game, code and data, fits into 8K bytes of ROM, and requires only 8K of RAM for its working data and display visuals; thus it can run on any Atari 8-bit computer.

The Atari version was done by programmer Joe Copson and released in autumn This version is nearly identical to the computer version, but takes advantage of the 's analog joystick by allowing for variable speed turning, and puts all the game functions in the player's hand via the controller's button keypad.

Other changes are graphical improvements to the Sector Scan mode by displaying small images of enemy ships and objects instead of pinpoints, alterations to some of the text responses to be more specific to the game-ending action, and automatically switching to Forward View when Hyperspace is engaged.

The Atari version was programmed by Carla Meninsky [12] and released in It suffers somewhat due to the 's weaker graphics and sound capabilities.

It shipped with a special keypad controller, the Video Touch Pad, to take the place of the computer keyboard. Although the controller was designed to accept overlays for compatibility with multiple games, Star Raiders was the only game to utilize it.

In this version the Zylons are renamed "Krylons". While criticizing the violent gameplay, after seeing a demonstration Ted Nelson wrote, "The Atari machine is the most extraordinary computer graphics box ever made, and Star Raiders is its virtuoso demonstration game".

The magazine reported that Star Raiders ' complexity encouraged cooperative gameplay, and that "over twenty hours of grueling tests by a battery of ingenious children" had proven that it was free of bugs.

BYTE wrote in that it was the Atari's killer app : "What can you say about a game that takes your breath away? There are not enough superlatives to describe Star Raiders.

Just as the VisiCalc software It concluded, "To all software vendors, this is the game you have to surpass to get our attention".

Softline in called Star Raiders "quite a game The book concluded that "the game is simply great" and that despite imitations, " Star Raiders remains the classic".

It was just a game, yes, but it revolutionized the idea of what a personal computer could be made to do. The action is fast, the graphics are gorgeous, and I've spent entirely too much time with it".

On March 12, , The New York Times reported that Star Raiders was named to a list of the ten most important video games of all time, the so-called game canon.

Wilmunder joined Atari Inc. After working for a time with Chris Crawford , Wilmunder moved to a secret team within the coin-op division that was working on games for the 8-bit, and had decided to make a sequel to Star Raiders.

The most notable change in gameplay terms was the replacement of the torpedoes with a laser-like weapon that could be aimed semi-independently of the ship's motion, allowing for snap shots against the rapidly moving enemies.

The enemies were now drawn as 3D wireframe ships instead of their former 2D sprites. Strategically the game also changed, removing the gridded galactic map and replacing it with a free-form version.

In this version, the player's home planet is in the upper left of the map, and the enemy ships are ultimately attempting to attack it.

A number of planets can also be attacked in a view based on the over-surface scene in the Atari arcade game Star Wars , which was being developed down the hall from Wilmunder's office.

The main part of the game was complete by early , but it still needed polishing before release. But by this time Atari was in disarray and undergoing a continual downsizing that Wilmunder described as a sort of minefield — you would go into work every day to see the latest "crater", another employee that had been laid off and left behind only a hole.

Eventually, it was his turn to be laid off, but he kept the development code with him when he left. He continued to tweak it and approached the "new" Atari —Atari Corp.

In spite of several positive meetings, Atari Corp. The game remained unknown until Wilmunder contacted Savetz, who managed to convince Wilmunder to compile a version for disk and release it.

The game is in an untuned state, but functionally complete and completely playable. This appeared on the Internet Archive along with a basic user manual and Wilmunder's telling of the history of the game.

Star Rangers , an homage to Star Raiders , was released in for the iPhone. It was written by Elliot S! Early production copies of the Atari version of the game were accompanied by an Atari Force mini-comic published by DC Comics.

This particular issue was 3 in the series, preceded by mini-comics accompanying the Defender and Berserk games.

Two final mini-comics followed with the games Phoenix and Galaxian. From Wikipedia, the free encyclopedia.

This article is about the Atari 8-bit family game. For the remake, see Star Raiders video game. Company Credits.

Technical Specs. Plot Summary. Plot Keywords. Parents Guide. External Sites. User Reviews. User Ratings.

External Reviews. Metacritic Reviews. Photo Gallery. Trailers and Videos. Crazy Credits. Alternate Versions. Rate This. Rocket ships, Rayguns, and Robots abound in this heart-pounding tale where the stellar adventurer Saber Raine is hired to guide three elite soldiers on a rescue mission to a mysterious planet on the outer rim of the galaxy.

Director: Mark Steven Grove. Writer: Mark Steven Grove. Added to Watchlist. B Movie Night. Top 35 Casper Van Dien Films.

Cynthia Rothrock. Use the HTML below. You must be a registered user to use the IMDb rating plugin. Photos Add Image.

Saber Raine Cynthia Rothrock Kandra Syn James Lew Sinjin Brit Laree Fade Sara N. Caliope Adam Lipsius Admiral Steele Mark Steven Grove Kor'Rok Holly Westwood Crotalus Sarah Sansoni Andromeda Andy Hankins Commander Voss Nico Feula Dane Tyler Weaver Jr.

Tyr Melissa De Castro Nova Will Beckingham Ryll Kevin Sean Ryan Learn more More Like This. Death Fighter Sci-Fighter Action Sci-Fi.

Showdown in Manila Magic crystal Action Adventure Comedy. Tiger Claws III Action Fantasy.

Darkness Reigns Vendetta Vette Not yet released. Undefeatable Action Crime Thriller. Alpha Wolf

Star Raiders

Star Raiders Video

Star Raiders Produktinformationen

Brit Laree. Bitte melden Sie sich an, um Produkte in Ihre Merkliste hinzuzufügen. Ähnliche Filme. David Kirton. E-Mail-Adresse oder Handynummer. Sinjin verfügt über eine neuartige und machtvolle Energiequelle, die er für seine teuflischen Pläne nutzen und damit click at this page ganze Universum in Chaos stürzen kann. Die guten Tage der Karriere sind vorbei. Starship Troopers war einmal. Any collision when shields are down destroys the ship and ends the game. Alternate Versions. Parents Guide. The book concluded that "the game is simply great" and that despite Barclaycard SeriГ¶s, " Star Raiders remains the classic". Flying about in the 3D view with the ship's normal engines is sufficient for travel within a sector; travel between sectors is via " hyperspace ", accomplished through an elaborate and noisy "hyperwarp" sequence with graphics loosely reminiscent of the Star Wars and Star Trek films in which please click for source stars seemed to stretch to radial lines. Atari, Inc. Steven Wayne Coker. Der Link wurde an die angegebene Adresse verschickt, sofern https://style-fashion.co/how-to-win-online-casino/beste-spielothek-in-brsmsen-finden.php zugehöriges Ex Libris-Konto vorhanden ist. David Oakeley. Cynthia Rothrock. Produktionsjahr Blu-ray DVD. Visa-Nummer. Cynthia Rothrock. David Kirton. Sony Pictures Tiberius. Star Trek Into Darkness. Mark Steven Grove. Des Saber Raine - BR. Janine S. Ihr Warenkorb wurde nun mit diesen Artikeln ergänzt. Marvel's The Avengers. Tori Dellwardt. Kostenlos bestellen per Telefon. Visa-Nummer. Steven Wayne Moorhuhn 2 Download Kostenlos. Sony Pictures Tiberius. Matthew Adam White. Sara N. Casper Van Dien. Cynthia Rothrock. Casper Van Dien. Willkommen, schön sind Sie da! Diese ermöglichen eine bessere Dienstbarkeit unserer Website. Cordy McGowan. Kritik schreiben. Adam Lipsius.

While there had already been target-shooting games using the first person perspective including 's Starhawk , Star Raiders had considerably higher quality graphics and more complex gameplay.

It inspired imitators throughout the s as well as later-generation space combat simulation games. In , Star Raiders was included in a list of the 10 most important video games of all time, as compiled by Stanford University's History of Science and Technology Collections.

Like the text-based Star Trek games, in Star Raiders the player's ship maneuvers about a two-dimensional grid fighting a fleet of enemy spaceships.

Flying about in the 3D view with the ship's normal engines is sufficient for travel within a sector; travel between sectors is via " hyperspace ", accomplished through an elaborate and noisy "hyperwarp" sequence with graphics loosely reminiscent of the Star Wars and Star Trek films in which the stars seemed to stretch to radial lines.

On the higher difficulty levels, hyperwarp has a skill element; the player has to keep a wandering cross hair roughly centered during the sequence in order to arrive precisely at the desired destination.

To the Star Trek formula, the game added real-time 3D battles [3] as a space combat simulator. In the main first-person display, the player can look out of the ship and shoot "photons" at Zylon ships, which come in three different varieties reminiscent of ships from Star Wars , Star Trek , and Battlestar Galactica whose villains were the similarly titled Cylons.

A small targeting display in the lower right corner gives a general indication of a distant enemy or starbase's position relative to the player's ship, and also indicates when weapons are locked on the enemy, at which point the player's weapons will fire two torpedoes simultaneously.

There is also a "long-range scan" screen showing the surrounding region in a third-person overhead view centered on your ship, operating like a long-range radar display.

Enemy ships come in three types. The standard Fighters resemble the TIE fighter. The most powerful Zylon ship, the Basestar, has a pulsating orange glow and resembles a Cylon Basestar.

It also has shields, which protect it from incoming fire, thus requiring the player to either hit it multiple times in rapid succession at close range or get it into a Target Lock, which results in two torpedoes being fired simultaneously and tracking the target until impact.

The game has four difficulty levels; on all but the lowest "Novice" level players must steer the ship into hyperspace and collisions with random meteoroids and enemy fire can cause damage to the player's ship.

Any collision when shields are down destroys the ship and ends the game. Running out of energy likewise ends the game. The player has to manage finite energy reserves as well as damage to the ship; it can be repaired and restocked by rendezvous with a friendly starbase.

All this lends Star Raiders a degree of complexity and a sense of player immersion that was rare in action games of the era.

In contrast to many games of the era, the player can actually win the game by destroying all enemy ships in the galaxy. However, there is no running score display; only upon winning, dying or quitting the game will the player receive a "rating", which is a quasi-military rank accompanied by a numerical class with particularly bad play earning a rank of "Garbage Scow Captain" or "Galactic Cook".

The rating depends on a formula involving the game play level, energy and time used, star bases destroyed both by player or the enemy , the number of enemies destroyed, and whether the player succeeded in destroying all enemies, was destroyed, or aborted quit or ran out of energy the mission.

Some possible ratings reach from Rookie to Star Commander. Wanting to make an action-oriented Star Trek -type game , Doug Neubauer designed Star Raiders in about eight to ten months while working for Atari.

He left the company while the game was still a prototype to return home to Oregon and join Hewlett-Packard , and reported that it took him six months to reach the highest player-level during development.

The main simulation continues running even when the user is interacting with other displays. For instance, one might be attacked while examining the Galactic Map.

This was unusual for the time, if not unique. The Atari's use of an indirect palette means that color changes associated with the presence or absence of energy shields, emergency alarms, and the screen flash representing destruction of the ship can be accomplished by simply changing the palette values in memory registers.

Enemy ships, shots, and most other moving objects use Atari's variant of hardware sprites , known as player-missile graphics , [10] which have their own color registers independent of the current screen graphics mode.

The radar display in the lower right of screen is drawn using the background graphics, and updated less frequently than the sprites.

The debris particles emitted when an enemy ship is destroyed are calculated as 3D points. Since the processor in the Atari 8-bit family does not have a native multiply or divide command, the game slows down considerably when several of these particles are active.

The Atari 8-bit family allows different graphics modes and color palettes to be used in different horizontal bands on the screen, by using a simple display list and a type of horizontal blank interrupt.

While other games make more extensive use of these techniques, Star Raiders uses them in a relatively simple fashion to combine text displays and graphics; the cockpit display uses a custom character set to display futuristic-looking characters and symbols reminiscent of MICR.

Star Raiders' sounds of engines, shots, explosions, alarms, etc. The entire game, code and data, fits into 8K bytes of ROM, and requires only 8K of RAM for its working data and display visuals; thus it can run on any Atari 8-bit computer.

The Atari version was done by programmer Joe Copson and released in autumn This version is nearly identical to the computer version, but takes advantage of the 's analog joystick by allowing for variable speed turning, and puts all the game functions in the player's hand via the controller's button keypad.

Other changes are graphical improvements to the Sector Scan mode by displaying small images of enemy ships and objects instead of pinpoints, alterations to some of the text responses to be more specific to the game-ending action, and automatically switching to Forward View when Hyperspace is engaged.

The Atari version was programmed by Carla Meninsky [12] and released in It suffers somewhat due to the 's weaker graphics and sound capabilities.

It shipped with a special keypad controller, the Video Touch Pad, to take the place of the computer keyboard. Although the controller was designed to accept overlays for compatibility with multiple games, Star Raiders was the only game to utilize it.

In this version the Zylons are renamed "Krylons". While criticizing the violent gameplay, after seeing a demonstration Ted Nelson wrote, "The Atari machine is the most extraordinary computer graphics box ever made, and Star Raiders is its virtuoso demonstration game".

The magazine reported that Star Raiders ' complexity encouraged cooperative gameplay, and that "over twenty hours of grueling tests by a battery of ingenious children" had proven that it was free of bugs.

BYTE wrote in that it was the Atari's killer app : "What can you say about a game that takes your breath away? There are not enough superlatives to describe Star Raiders.

Just as the VisiCalc software It concluded, "To all software vendors, this is the game you have to surpass to get our attention".

Softline in called Star Raiders "quite a game The book concluded that "the game is simply great" and that despite imitations, " Star Raiders remains the classic".

It was just a game, yes, but it revolutionized the idea of what a personal computer could be made to do. The action is fast, the graphics are gorgeous, and I've spent entirely too much time with it".

On March 12, , The New York Times reported that Star Raiders was named to a list of the ten most important video games of all time, the so-called game canon.

Wilmunder joined Atari Inc. After working for a time with Chris Crawford , Wilmunder moved to a secret team within the coin-op division that was working on games for the 8-bit, and had decided to make a sequel to Star Raiders.

The most notable change in gameplay terms was the replacement of the torpedoes with a laser-like weapon that could be aimed semi-independently of the ship's motion, allowing for snap shots against the rapidly moving enemies.

The enemies were now drawn as 3D wireframe ships instead of their former 2D sprites. Strategically the game also changed, removing the gridded galactic map and replacing it with a free-form version.

Plot Summary. Plot Keywords. Parents Guide. External Sites. User Reviews. User Ratings. External Reviews. Metacritic Reviews. Photo Gallery.

Trailers and Videos. Crazy Credits. Alternate Versions. Rate This. Rocket ships, Rayguns, and Robots abound in this heart-pounding tale where the stellar adventurer Saber Raine is hired to guide three elite soldiers on a rescue mission to a mysterious planet on the outer rim of the galaxy.

Director: Mark Steven Grove. Writer: Mark Steven Grove. Added to Watchlist. B Movie Night. Top 35 Casper Van Dien Films.

Cynthia Rothrock. Use the HTML below. You must be a registered user to use the IMDb rating plugin. Photos Add Image. Saber Raine Cynthia Rothrock Kandra Syn James Lew Sinjin Brit Laree Fade Sara N.

Caliope Adam Lipsius Admiral Steele Mark Steven Grove Kor'Rok Holly Westwood Crotalus Sarah Sansoni Andromeda Andy Hankins Commander Voss Nico Feula Dane Tyler Weaver Jr.

Tyr Melissa De Castro Nova Will Beckingham Ryll Kevin Sean Ryan Learn more More Like This. Death Fighter Sci-Fighter Action Sci-Fi.

Showdown in Manila Magic crystal Action Adventure Comedy. Tiger Claws III Action Fantasy. Darkness Reigns Vendetta Vette Not yet released.

Undefeatable Action Crime Thriller. Alpha Wolf Horror Thriller. Deadpool: The Musical 2

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